The topology of the face looks good to me. You could show a shot from the front without hair, however. Its much easier to see, then. The proportions of the face however are not very realistic. Unless you are going for a very stylized look, you should gather some reference images and work on the proportions. At the moment…
Try selecting one shell (in Unwrap UVW, face mode) then collapse the stack to get that face selection into EPoly, and apply a different Smoothing Group to the selected faces. This should create a "hard edge" down the middle along the mirror seam. Then render out your normal map again. Also I'm wondering why you have an…
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
Hi there Fabi, Eric - personally I am getting this out of a bake with a manually defined cage, done on a freshly imported unmodified boxsoft with the "custom split normals" left as they were on import therefore overriding the default 30 degrees smoothing. That's blender 3.1.0. From what I understand/guess, Blender is not…
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Oh yeah, thanks for input. We'll the hidden geo doesn't make a difference as it's only a couple of faces. And those round islands are actually 2 sides of the glass, which will be in front of the altimeter face, it will have transparent, a bit dirty material eventually. But I wasn't sure if I could have it as just a round…
Cool creature design! One of the suggestions: would you consider adding finer details to the face? Right now it feels a bit too clean compared to the textured body, almost like a 'baby face' effect. Those extra wrinkles, pores, or scars could really tie more everything together.
Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
Hi, For statement of libel, the statements here are true and correct. Not one word was stated extra and all stated were true and correct. We tried to serve a lawsuit to this guy - We put it at his company address. But that guy put his company address as a cemetry. Nobody lives there, except three security guards who take…