nice faces, hows the philippines btw, i was born in manilla and shipped out to the states when i was 4, i would love to come back one day since i heard its a really beautiful country to go to, and visit the millions of cousins i have never met
The sound was crazy loud. The camera shots were super quick, annoyingly close a lot of times and really shaky. It was the most uncomfortable watch ever in a theatre for me. But it did totaly got you into the picture. My adrenaline pump was open 200%. I got out of the theatre hyper as a loon.
1000 pound video card for 12 pounds ? Maybe someone can thank me by buying me one too ? http://accessories.euro.dell.com/sna/productdetail.aspx?c=uk&l=en&cs=ukdhs1&sku=A1662660#Overview
I really like the character design and also +1 to the character pass. I thought it looked awesome, but when I saw the paint over and read the suggestions, I completely agree. It will bring the already awesome character work, to a whole new level, with super simple tweaks :) As for the chicken boss... Thats hilariously…
Now this is an interesting tangent. There are a few things going on here: Ease of creating art and accessibility to art tools and learning resources has never been better. Does this mean that we're all producing works of art unsurpassed by those of bygone days? Absolutely not - it means we're pissing into a see of piss,…
I'm looking for good figurative sculpture work and would love to know any favorites you guys have. I don't have very much exposure to this type of work so I just want to see more. :) Example: I like Richard Macdonald's stuff and also digital artist Gio Napkill's recent stuff from his blog.
Hey I currently downgraded to max 2012 for Dota 2 workshop but I am having issue with my UI, my hierarchy tab has some how disappeared completely if someone could please help me. It would greatly be appreciated.
Most shaders for games are engine specific and not really ported over to 3D apps. Even if they are they normally don't get a public release. If you're lucky you might be able to find someone who put in the trouble and recreated it, but that's kind of a long shot. If you're working with a specific engine you might have a…
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…