Hello, I need a AAA quality character model for an FPS PC/Console game. This will be the flagship character model of the game so the quality needs to be top shelf and ready for close up media shots. Future work adding attachment armor pieces, if interested. Requirements: * 50,000 Polys Maximum * Imported to UE4 with…
Hii polycount people, New to polycount. I'm working on a small UE4 project in my spare time. It's a small abandoned scene (time period around the 1700's) . Plants slowly growing into the room, decoration slowly getting destroyed by nature. Im working with: 3Ds max, Unreal engine 4, Substance painter. (never worked with…
I'm trying to figure out what version of UE4 added the 'remove selected' UV channel feature. We want to backport it into our editor, but I can't seem to find its implementation in the release notes.... I've been able to narrow it down from 4.16-4.21, but I'd super appreciate it if anyone knew specifically when that…
I've been here for move than 3 years now, but never got to post anything. So here's one scene I did (and pretty much my first one). :D Started this in UDK first, but never got myself to finish it, so now I took UE4, dug my old files and ported everything along with some other changes. Some pics. Pics of the real thing And…
Hey all, I'm trying to understand some nodes that I'm not familiar with in UE4. I followed a tutorial for a moss shader and am trying to understand what exactly the BreakOutFloat node does, as well as why the R channel has specifically been used to get the values for specular and roughness. As far as I understand, the node…
Hey, everyone! I was heavily inspired by an amazing pre-concept for Lost Ark by Jong Min Lee and I couldn't resist the urge to reimagine it! Rendered real-time in UE4. I made this character under Bruno Camara's workshop and I'm grateful for the art direction! Thank you for checking it out and I hope you enjoy it! Check it…
Looks freaking awesome. Re: The tiling thing I think I got thrown off cause there's a texture detail that repeats in the foreground on the wall module with the 04 on it. Also feels way overcontrasted in comparison to the original, no? Also, what are you doing for lighting? I'm trying to learn UE4 right now and have a…
Hey mates ! I started this post to discipline myself. In the course of progress will, periodically spread that is ready, what are thoughts during this long and difficult path - path to generated everything without leveldesign :smile: Any critique or suggestion is welcome. Today i finished some asset for floor, next be some…
Hey everyone. I'm practicing environment art and trying to build a portfolio for a job so any criticism that can help me improve my work would be much much appreciated :) . This is my latest work I've set-up in UE4. modeling was done in Maya and textured in substance painter. And here's a link to the project in my…
Hey guys, I've been working on this scene for over a month (learning to use UE4, Tiling Materials, shader networks, environment art in general) I'm finally at a stage in the project where i can just implement elements now that i know how everything works. So I just wanted to post this here as a WIP thread to get feedback…