I've been researching ways to improve productivity by being able to do more in less time. Just wanted to ask you guys how many hours per day do you find yourself being "in the zone" doing game art. Also known as state of flow in positive psychology. In my case, I counted the number of hours I spent everyday being in the…
Creating convincing metal really comes down to understanding the material properties. Whether you're using the a spec or metalness map workflow doesn't make much difference, those are just different ways to store the same data. Here are a few articles I recommend on understanding PBR, material properties and…
DireWold: yes, that is correct. I've been using 3DCoat in and out, but haven't familiarized myself with it enough to completely comfortably integrate it into my workflow. At the moment I need to learn how to live link it with Photoshop so I can jump back and forth between them. That shouldn't take too much time though.…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello everyone. I have been working on this model in my free time . https://www.artstation.com/artwork/wVJWY It is roughly based off Jimmy Lo's wow concept art here: http://3.bp.blogspot.com/-r2QaM_av4IY/VHLGIX5p66I/AAAAAAAAAeo/3dzvEGqbpLY/s1600/Alliance_Garrison_WorkShopv02.jpg Model made in Maya, and textures done in…
On the discourse of the actual texturing elements themselves, you can probably do a few more passes rather than just having an overall color per-element, the noise of the material, and the damage normals. Try messing around with adding in an ambient occlusion map either in its own slot if you're doing PBR, or multiplied on…
Thanks for the feedback fellas. Mark Dygert, I am willing to hear you be as brutal as you can on my light armor piece. I also have another more recent armor piece I could show you if you want. By the "A" pose you mean how the feet are positioned, or are you talking about the top as well? I know I model with a T pose for…
Hello guys :) Maybe some one trying any kind of ring flashes (w/w.o polarization filters) for PBR texture scanning? My idea is: 1 - taking a lot more pictures for covering commonly 2x2 meters of surface rather than on "traditional photogrammetry" process. 2 take pictures with less resolution rather than "traditional…