I really think that the article you read is just as fake as McMahon's death; the flowers, the memorial, the fan with his 3 year-old on his shoulders are all staged or don't exist at all for the sake of entertainment. Sure some people take this stuff seriously, but people also take shows like Lost seriously. I don't think…
Relatively new to sculpting really, I've worked on maybe 3-4 models that I've sculpted and I have never completed a character, my last sculpt was a mostly complete anatomy study (that still wasn't the greatest) but now I have decided I want to make a werewolf. [Latest] [OLD] Left to touch up and get the main features in:…
I know with substance and other bakers you have your front and rear distance, but when I have a high poly model that has detail that is dipped lower I can grab the detail on bake by increasing the rear distance, but when I make a custom cage by duplicating my low and scaling it that seems to miss some of that detail. Can…
Hi conrad, it's looking much improved from before.The new bodywork looks sleeker and far better imo. I would love to see more images from different angles because it's hard to tell a lot from that angle. Like Brendan said, it doesn't have the presence or stance of a lower slung car. Sports cars and race cars tend to be…
The way basic animation systems in engines work is by using forward kinematics. That is, if I want to animate my arm, first I move my upper arm, and then I move my lower arm. When I move my upper arm, the lower arm goes with it, so this makes it hard to place my hand in a particular place. It also makes it very hard to…
Nice progress! For LOD 0 your polycount is close to fine, low in some ways even since the bushes are so bare at the moment. Heck if you limited it to really close LOD 0 and transitioned to a lower poly lod just a few "meters" away you should actually up the polycount by cutting off the edges of the transparency cutout, as…
Thanks for the kind words guys! The render is done in KeyShot using some of the material presets that I tweaked slightly with several tiling maps in the bump and roughness to get some subtle material definition. As for the corrugated metal hose, I do agree with you that it could be fastened or connected to the lower…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
It would be cool to see more of those sharp highlights from the concept in there. Also the flowers around his neck are a little plain. You could add more color. The torso in the concept is alot larger than yours. It could add presence to your character to play around with that. I think you did a pretty good job. I just…
Hey Adam, I totally dig the colors and I just wanted to toss some crits at you as you are about to finish this. Right now I think that there is a bit of noise and high contrast coming from the flowers that is shifting my focus away from the focal point as well as the lighting in general. I recommend looking at this image…