I would like to get everyone's opinion on the importance of proximity in regards to breaking into the games industry. I have been presented with the opportunity to transfer to the LA area with my current non dev job. It would be a big move, but I was there a few weeks ago and I really liked it. I currently live in Houston,…
How were these sculptures used in the real world? As an architectural element in a coffered ceiling? If so, the player in a game level will never get very close to it, so if you're trying to demonstrate knowledge of game dev art constraints, then think about texel density for a level and how many pixels this part of the…
I find that a lot of the gripe with pixel art doesn't come from within the industry but rather the gaming community. A lot of people just think its super easy and that its a cop-out. I find that those people have very little insight into the process or design of such things in game. Owlboy style high-def pixel art is my…
@Nodeway This forum has it's roots in game dev and is primarily a game dev forum. This $90 billion industry isn't just a few "old" studios. Windows is pretty much the defacto dev environment and either Max or Maya will have a big presence in most studios. I know a small number that use Houdini as plugin but it really…
Thanks guys for the crits. Der Hollander, no need to apologize. This is the kind of stuff I'm looking for and I can feel my little ego's gonna make it :] I did want to explain my use of mudbox a little though. I use mudbox solely for texturing. I think it's great because you can paint/project straight onto the low poly…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…
Pixel Squad is looking for a talented and experienced concept artist interested in working on our upcoming tower defence game entitled Crime Corp. We are a self funded startup and we can offer cash, revenue sharing, or a combination of the two as compensation. Task description We need a set of character icons, with the…
So this isn't exactly off-topic, if you want to get technical, but it doesn't really fit anywhere else. Notes on Game Dev is putting on two separate game art competitions (you can just click here URL]http://gamedev.sessions.edu/nogd-awards/[/URL now if you don't want to read me explain). One is for art submissions with…
Yeah, no, it's pretty much known at this point that Activision doesn't like to keep small teams around from other titles and dev teams, they will almost always Lock-n-Layoff you, if you're not part of the 'first' party dev teams working on flag-titles. Imagine Nintendo and it's Indie relationship in the past with non…
Slightly OT but this needs to be said, Im sorry, but Deus Ex graphics looked much better than System Shock 2s. Yet even at the time Deus Ex graphics werent cutting edge, and as stated they were only a year apart. Those polygons for the nose always bugged me in SS2. SS2 also wasn't a living breathing world where you had…