I spend a non-negligible amount of time everyday trying to keep major uv islands of my asset facing the same orientation, so that texturing is easier (patterned texture can align easier). (not actually texturing them like this, but a quick example.) (you might argue in my specific case, I could avoid cutting some of these…
Hi, I am an absolute beginner who is working on his first more "complex" project. In doing so I was already able to improve my modeling skills, but I really want to go through the entire process of high/low poly, UVs, backing, texturing in quixel etc.. I dont know what I am doing and am just slowly stumbling my way through…
I am pretty new to modeling, and am trying to make a simple hammer for Omniknight in the game Dota 2. I think I am happy with the base model, so now I need to start on the textureing. First question. Valve requires 2 LoD's for Dota2 items, so I have done that. A version that uses 500 Poly's, and a version that has 398…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes:• Real-time 3D visualization• Environment art• PBR workflows• Interactive XR experiences• Architectural visualization• Unity-based experiments and optimization• Data…
People you can reach out to: clay@story.inc maxie@story.inc https://story.inc/ Full Stack VFX Artist, Story Co. San Francisco, CA · Full-time · In-office (hybrid considered) THE ROLE Are you now or are you inspired to become a Full Stack VFX Artist, crafting from concept sketch to final render? Here's your chance! We're…
Hi community! I'm wondering if exists in the deep of web, a script or a plugin that allows to adapt the same clothing (so the same mesh and topology) to different type of bodies, having different topology (i'm working on some character mods, which have the same costumes for many different races/body types: for ex. High…
Hello all, I wanted to make sure that I give the proper information of what I have tried to do before I start asking for help... 1. I have tried to use the manuals to do what I am about to tell you. I have looked on line on Youtube. I am trying to get a bow that I have crated into skyrim. I have managed to get the bow…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for a rigger (in Blender) to skin/rig our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite,…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…