I just found out i have double standards, after reading johny and Bill's posts. I found out i thought johny was hilarious for trying to sound all clever and whatnot, but writing like you'd expect a 9 y/o to, and then especially the bit that went "its my mind speaking" pretty much made me spit my drink. I feel like such a…
~!CONGRATULATIONS!~ That's awesome news! I personally recommend spending more time and money planning your honeymoon then on your wedding. I know you mean well, but that crap always bugged me: Q: "When you having kids?" A: "When you fly to china and kidnap little May Ling and smuggle her back in a suitcase. Here's your…
Get a Sandisk. I bought two of these refurbished from woot.com for about $40 total. http://www.amazon.com/SanDisk-512-MP3-Pl...5692328-0797438 Around $50 new. Good sound. Plays mp3's, and can switch to FM radio. Comes with an arm strap. After buying it, I noticed many people at my gym have these. The voice recorder isn't…
Hi, i started this this is screenshot in max of my current "project" it's a high poly stone wall sculpted in mudbox. I started retopologizing, but i think im throwing in too many polygons. I want to keep the detail though, and the texture will be at least 1024*1024. The point of the model is to be presented in portfolio,…
Ok I also put this here,: Blender allows you to use loose edges wich are also subdivided by de subsurface modifer, wich provides you with a curve based modeling workflow without some of the disadvantages http://www.splotchdog.com/index.php?option=com_content&view=article&id=113 I’m using this method since some year, and I…
Hello! Im yet another 3d artist guy trying to get a job in the wonderful games industry. Im therefore always looking to improve my skills and got word of this great site to learn new tricks and to showcase my stuff for c&c, so yeah, thats what Im doing. This is a supposed to be a sort of worn down Californian style service…
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
It's this time of the year again! All the gaming industry is flying to San Francisco for GDC, and like every year, Allegorithmic will be there too! Come and see us at Booth #212. We will be showing the all new Substance Designer 5 and Substance Painter 1.3 and a great lineup of Special Guests will be showcasing awesome…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…