Basically just wanting to improve my low poly texturing skills over the next week or so. I have been making little scenes and props to practice. Ill chronicle this one here, maybe get some texturing tips wen I get there. So far just finished the model: 300 tris, will aim for 128 or 256 texture, Uving now
Hi! I could use some help with UV map optimizing. I'm currently working on modules and want to know how I could manage to make the UV map better and get as much out of the as possible. The texture right now is 2K but someone said I should be able to knock it down to a 256 or a 128 and get the same quality. Contains a…
We have a Monoprice 22" display tablet at work as a test, and it's been OK, just OK. The hardware is alright, but the drivers are not great. Seems it's a rebranded Huion, and some have said you can use the Huion drivers. But the price is certainly attractive.…
Because it uses micro SD, it should be easier to format SD cards to be larger formats that the system technically does not support. My 32 GB card is almost full so I would love to see if I can get a 64 or 128 GB card in one. Luckily, my smart phone is capable of formatting the SD cards to the proper format.
render setup -> common -> assign renderer -> production -> mental ray render to texture -> Add -> Ambient Occlusion(MR) -> samples 128, spread between 1 and 3 should be good to go. unless you meant that you dont like MR. sweet stuff. but it's not like anyone expects anything less from you :) . bake turned out really nice.
Nice, I'm working on Galbadia Garden for some (long) time, would be interesting to see how you tackle those materials. BTW you could import Squall, make him 1.8 m and compare scale with references. This helped me a lot. Also this fmv is a good reference how roof and main entrance are made:…
You'll have a lot of bleeding with that UV layout(in fact you do!),unless you are going to use a higher resolution lightmap(above 128 ,which is really expensive...as xen said you need to minimize the number of individual islands by modeling contiguous geo and minimizing the number of seams/breaks in your UV,it's a little…
It will work out cheaper to pre-order 2.0 with an Indie, Hobby & Freelance license type as they are now the same price, if you buy an Indie license for 1.8 it's going to set you back $249. It's actually very cool that Quixel have combined the Indie license with the hobby & freelance license and for just $89 you would have…
|'ve tried Quixel two times - 1.8 and 2.0 and I personally found that it's slower, gets me less control and less reliable than Painter. Plus you can't reimport base textures in the project (current Quixel version) so it's no go for production (at least for me) because I tweak my maps a lot. Scanned materials are good…
Thanks guys, I really appreciate it. It has been a bumpy road but it’s slowly getting there. Thanks to all who helped with feedback here! @Cint 128 The first plan and the vista are one heightmap but the very far desert plain is just a decimated mesh of the same terrain mirrored and scaled down vertically. I’ve also rotated…