Ive been given a biped rig to fix with a problem with the alignment of the IK pivots on its feet (see attached image). The pivots are offset from the foot itself, the toes pivot is in the correct place as is the ankle pivot. Ive tried saving a fig file and loading it onto a new biped but unfortunately the foot now moves…
Oh, it looks cute, but it's already not Ike's concept. Thanks anyway, we will try to change color a bit Yeah, i like Ike's concepts cuz his items pretty different from default =)
I am hoping someone can explain to me why this is happening. The IK which I created from the shoulder to the wrist is rotating strangely. I have attached the maya file so someone can take a look at it.
I'm not sure if spring ik is the right thing to be using. If i was to rig up a tail to automatically move i would start with a spline ik solver, and set the spline ik's curve to be a nHair and build from there. You have to use interactive playback to see the simulation…
Hello everyone, I have a bit of an annoyance when animating, I can't see what happens when I move the body of a character with IK arms/legs. Basically what happens is that my bone hierarchy is not updated properly in the viewport when connected to an IK handle. If I key it and scroll the time slider it works, but not when…
Hello guys! I'm studying scripting and created this script to automate the creation of IK/FK system. Feel free to download, use and modify Any feedback are welcome https://vimeo.com/312859173 Download here: https://gum.co/hPwNk
A simple IK rig or spline IK could probably work to get the basic deformation and then maybe some corrective blendshapes, probably driven by the joint angles to fix any minor issues that might look off.