Among other things that video likely inspired and led to the development of programs like LightTable, Nightmod, and Apple's new programming language Swift. There are actually quite a few other "live coding" environments such as Extempore, Overtone and Sonic Pi for performing music and CG visuals with code (I think Sonic Pi…
Very cool! I'll send it around the animation team tomorrow and maybe start using it. Can I make a suggestion for a future release- try to aim at minimal code duplication and better organization. I tend not to install code that I don't feel comfortable editing, and editing similar/same code over 20 macros is not something I…
I'm telling you, I took the C16 node from my old graph, plugged it into my new graph, and it produced the exact same result as the C32F node in three orders of magnitude less time. Anyways, I filed a bug report so we'll see what comes of it.
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Hi, I've been lurking here for awhile now, enjoying all the great artwork and then I saw this post. http://www.ulrick.be/3d_diorama_heroquest.html And I thought why doesn't everyone present their work like this? Maybe because it requires some programming knowledge? So, I've been learning Unity over the past few months and,…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Hi everyone! I currently have a team (2 programmers including me, and 1 audio member) that is working on creating a clone of Overcooked to bolster our portfolios. We followed CodeMonkey's tutorials and pretty much have the code and audio done, but we would love to have a 3D artist on board that could reskin the graphics or…
Good idea! Well the only setting that worked for me was the "nearest vertex" -mode. Others flattened the object. And that mode also bended and twisted the object, when not in the center of the polygon of the other object. But still, could come handy in some cases! :thumbup:
Truly sorry about that, just got kind of freaked out and thought that because of the warning, police would coming knocking at my door :P Friends? And that looks really awesome, Saxton Hale mode would be a great game mode :P
Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign. - Volume based Voxel Remesh allows you to:* Create closed surfaces from self intersected meshes, * Create a high-poly mesh for baking with round edges, * Create a lowpoly mesh from highpoly, * Generate a better…