I created this bust of Goku to get more knowledge on how to crate an believable Anime in 3D and inside Unreal. Next to the still, you can also see the process on how I got there. You can also find a little video that shows how the light reacts to the forced normals on my Artstation! The shader I used inside Unreal is the…
@Kruskebunken That turned out nicely, like the animation! How many texture sheets (and at what resolution) did you end up using? I broke out the throne asset from the Viking hall scene and fleshed it out a bit more. Tried to keep to keep it simple. Screenshot from Sketchfab viewer: Model on Sketchfab: model Textures: For…
Hi all- I've been on the forum a while now but haven't to date posted any work. Well, all that's about to change! I'm currently working as a primary school teacher, but am looking to change careers and work in 3D for games as this is my passion (or obsession, if my wife is to be believed). The following images represent…
I recently integrated some digital battlemaps into my home D&D sessions from fantastic creators such as Dynamic Dungeons and Animated Dungeon Maps. These maps incorporate dynamic lighting, particle effects and atmospherics to create a greater sense of immersion for the player and my table has fallen in love with them so…
Hello! A good weekend is the one that you can spend on anything you want without any regrets and blaming yourself about wasting your precious time (like I did a lot not so long ago xD). Mine is spent working on this project. Today I started my most favorite part - detailing and preparing for highpoly. Spent around 7 hours…
Deforges: Thanks for the feedback. I broke up his silhoutte and it looks much more effective. _DeadPixel_: Thanks man! Yea, I hope this shader is a bit better :) Kaelin Hinnant: Thanks :) I did it in zbrush. I basically masked the area I wanted and extracted it. The trick for me is to use dynamesh and always stay at the…
Hi there, I wouldn't worry about the fine details yet, get the structure right and the rest will follow :) Looking at the screen shots and without knowing how your scene is set up, my first thought would be that it looks like you have been sculpting with an orthographic view rather than a perspective one. If so, that would…
Well, here's a lot of critique in no coherent flow :> The design overall doesn't feel very sharp like a PA weapon. I think you went into make the small detail like the symbols way too early until your overall shape was solid. The blade doesn't feel like a blade, and it would help you a ton to get in the habit of using…
Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…
Hi all, I am a beginner in 3D modeling. I have trouble with the terminology. The term "geometry" appears very often in various videos/articles/documentation, but nowhere is it clearly stated what they mean by it. I've looked up the definition in various software glossaries, just browsed the Internet, looked in various…