You may want to grab UV Deluxe from here : http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe It makes doing this kind of scaling and offsetting very simple.
@Pyrzern - nope you pretty much wanna bake one by one. Though I think there was a batch baking script made for xnormal. I forget where I saw it. It is somewhere on polycount.
@Katana: Hmm thanks I'll set those units up. @m4dcow: I'll look into that. I made a similar script but they weren't bind to hotkeys. Still need to solve the zoom issue though.
Yes that worked perfectly! Thank you so much for helping me out with this! Also, thanks for providing the notes - They will help me create similar versions of the script to work on the different types of feather.
here's a script I came a cross a awhile ago that does this. polySoftEdge -angle 1 -ch 1 ; polySelectConstraint -m 3 -t 0x8000 -sm 2; polyDelEdge -cv true; resetPolySelectConstraint;
Hey pumbaa, they were placed using the smart duplicate script from ticket01. Basically it allows you to project them onto the geometry using splines as guides and an underlaying surface as the control surface.
I modified some script I found that offsets all layers, to offset by half the image dimensions in X and Y, and just set those to hotkeys, but the zBrush tilde method would be awesome.
I don't know of a way to allow other windows in expert mode, but maybe you can make a script that toggles off all the ui elements except attribute editor and channel box?
I think some more details would be appropriate here. If you are using kismet post some screen grabs or the nodes. If it Unreal script post your code. Shooting in the dark is dangerous.
All that stuff is in unreal script. I don't work with it, but those sound like simple modifications. I would, however, disagree with making the bots easier to hit. They are already easy enough to slaughter as it is.