Hey guys! This is my first challenge, I've chosen the hammer 'cause I thought it just looked awesome. Changed it a bit, made the hitting part of the hammer of stone instead of what looks like metal in the concept art. Hope you like it and feedback is welcome! @Xelan101 Really love the style you've chosen. It gives a really…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
very blurry rendering and with the red bricks its flickering a lot in my eyes. Maybe desaturate the background or tint it slightly towards blue, green grey,... something differnt as your chopper tank color. Below the tank there is a big hole, everything else looks good density wise but there is a hole,- maby add some wires…
The title mentions only 2 prominent sources of influences, but the pool of inspiration is very large. Basically everything Sci-Fi since Alien. It all started when i watched the 90 minutes documentation about the making of Alien (followed by the one about Aliens). I've been working on this for a while, but the project moved…
I've been trying to figure out how this works, but im a bit worried my UV's might have gotten corrupted somehow and im just going round in circles, either that or im just not getting the whole workflow for multiple UV maps and have made a complete mess of things. Basically I want to have a diffuse map on UV1, and an…
LOST ORBIT features four solar systems and over 40 levels. We started designing levels with the idea that gameplay needed to come first even if the art had to suffer, coming from a AAA environment background, that was a hard decision. We were a small team, 2 artists/designer, 2 programmers and a musician, so we had to do…
Hmmm maybe I am just over complicating things. I am at the stage now where I need to start adding textures to the walls of my map and start making and adding in props. For some reason I thought it might be easier to export the whole map into Maya and texture it in there. After a bit of thought this probably isn't the best…
On a whole - I really liked it. Best Bond ever? maybe. But I have a whole sackload of stuff that I really hated about it also. Product placement? COME ON. This is the worst I have EVER seen in a movie. Way worse than I, Robot. Sony Eriksson phones. Sony Blu-Ray players. Sony Vaios. My god the list went on and on. Scondly -…
So here we are! This game was created in 4-5 month of work while doing freelance stuff too (but reduced). I've used the unity iphone standard version and most of the code is in unity-java-script but at the end I switched in some cases to C#. the Backgrounds where painted in ps or rendered from max and except of the first…
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…