Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Hello everyone ! It's been a long time since I have posted on this forum, but i wanted to share my current project, and get some feedback and critic as I'm building it. Beware that I like GIF so this thread will be quite gif heavy :smiley: --------------------------------------- Latest update : -------------------------…
📢 We’re proud to announce the release of Toolbag 4.04, a free update for all Toolbag 4 users. This update focuses on emulating physical camera qualities to help you capture even more realistic renders. We’ve also updated the rendering backend to the latest API, DirectX 12, boosting ray-tracing quality and overall…
Pixologic Released ZBrush4 R3 ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added: Advancements for FiberMesh Include: * Curve modifiers added to a…
Pre-order discount! The beta will continue as a private beta until launch, at which point we will have a trial version available for everyone to try. Due to the positive reception we've gotten so far and the great feedback from our private testers we've decide to skip the public beta and go straight to release. Anyone who…
I would definitely notice something like this (in mixer): Or this: Or that: That shading is just completely wrong. And I have no idea why. It looks good in marmoset. In Unreal there are also problems with this normal map: And this is with full precision UVs on the mesh enabled. Still lots of jaggedness. As for updates...…
Just released another donation update zPipeMakerV1.8. I am so close to Version 2.0 I can taste it! Just a couple more additions/fixes and it will be ready to go! SO here is the update notes for V1.8 1. Converted Twist, Curve Optimization, Curve Update, Length, and Scale all over to expression based logic 2. Removed Auto…
I'm a topogun license holder. I like the program too, but it's way too buggy and this is a result of not having been developed further. I guess if it works on your system then you're set... so long as you don't update anything that might throw it for a loop. I personally don't see this as acceptable in a professional…