Reworked my block out proportions and playing with mood and lighting. I'm mocking up some quick materials. So far I have only mocked up the cobblestone. The rest are the built-in UE4 materials which I will be replacing shortly with my own materials. Next I will be replacing the BSP block out with LP geo and create more…
Hi , Rigger needed to implement character models into UE4. Must have experience: - Expertise rigging in 3D Max - Rigging Complex characters with complex clothing/accessories - Implementing physics within Unreal Engine for clothing, dangling parts, etc. - Physics applied in the engine (if you have the ability to do so)…
https://www.artstation.com/artwork/y1LvO Hello I already had a WIP thread for this but I was hoping to get some critiques on my UE4 scene. Once I have more in my portfolio I plan on applying for environment/prop artist positions so I would really appreciate feedback on things that I need to improve on to have a good shot…
We're on the lookout for an experienced UE4 technical artist with prior experience creating convincing water, waterfalls and fire. Must be realistic and have good performance framerates. Here is a decent example showing what we're after: https://youtu.be/wOKxBlk7TPY You'll work remotely with us through Skype Must have…
http://www.youtube.com/watch?v=yQgPHWoh9gQ This is my first UE4 project i made in 2017 Q2 with my girlfriend at College, what do you think guys? I have a youtube channel, it's really small yet, but i'm trying to make videos about games and game develop, as well as 3D modeling and some stuffs. Thanks for all opinions and…
Hi guys! I'm currently working on UE4 scene based on amazing 360 concept from Simon Kopp. https://www.artstation.com/artwork/PNWoZ I'm gonna share my progress here. Any C&C are welcome.
Ahh man I would love to see a tutorial or even just a recording of you mapping in UE4. I am creating a horror game with my own team of developers in UE4 we are currently modelling props and our mapper/level designer is working on getting our first scene done. This is some nice inspiration though, really high quality stuff…
I have a problem with specular lights breaking up at a mirrored UV seam in UE4. Is it possible to fix this without having to use/bake normal maps?? I have tried to both off set and mirror the UV shell but with no luck...
Appreciate the feedback so far guys! @FreneticPonies @Erwannd2d I agree, it's always felt "off" to me too. The lighting setup there has definitely got some faking going on which has made it muddy and not very easy to read. I need to use a little less of the UE3 lighting tricks and just let UE4 do its thing haha. @JLeeD…
Hey, We are Floating Axe studios currently working on our first RTS game. We are looking for a professional level designer who has immense experience in Unreal 4 and can take a leading role in the level design of our game. This is a paid position so let us know your rates. Qualifications * 1+ years Level Design in the…