Home Technical Talk

UE4 mirrored specular seams without normal map - help please

polycounter lvl 12
Offline / Send Message
vonboe polycounter lvl 12
I have a problem with specular lights breaking up at a mirrored UV seam in UE4.

Is it possible to fix this without having to use/bake normal maps??
I have tried to both off set and mirror the UV shell but with no luck...


Sign In or Register to comment.