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Looking for critiques UE4 Last of us scene

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polygons polycounter lvl 4
https://www.artstation.com/artwork/y1LvO
Hello I already had a WIP thread for this but I was hoping to get some critiques on my UE4 scene. Once I have more in my portfolio I plan on applying for environment/prop artist positions so I would really appreciate feedback on things that I need to improve on to have a good shot at landing those types of jobs. Thank you!

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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
  • Andreicus
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    Andreicus polycounter lvl 6
    *My opinion is based on how i would have made the scene as a portfolio project with all the time at my disposal and also i'm not employed in a company so take this into account*

    I took a look at the concept and i think that you nailed it pretty well, the light is there, the mood is there and most of the props are there with enough details for a next gen game.

    But there are some stuffs that i think make the scene less realistic:

    - The glass is broken but there are no pieces of it on the ground ( or at least i can't see them ), if you look at the concept there are a lot of them scattered onto the ground and this add realism
    - The floor is a bit too clean, you made it old and opacque with some dust on it and that's good but i think that you could add more details like dirt and scratches or maybe some rubbish here and there

    For the rest is a very good work overall, definitely portfolio worthy.

  • polygons
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    polygons polycounter lvl 4
    Looks great!
    Thanks Asher I appreciate it!
    Andreicus said:
    *My opinion is based on how i would have made the scene as a portfolio project with all the time at my disposal and also i'm not employed in a company so take this into account*

    I took a look at the concept and i think that you nailed it pretty well, the light is there, the mood is there and most of the props are there with enough details for a next gen game.

    But there are some stuffs that i think make the scene less realistic:

    - The glass is broken but there are no pieces of it on the ground ( or at least i can't see them ), if you look at the concept there are a lot of them scattered onto the ground and this add realism
    - The floor is a bit too clean, you made it old and opacque with some dust on it and that's good but i think that you could add more details like dirt and scratches or maybe some rubbish here and there

    For the rest is a very good work overall, definitely portfolio worthy.

    Thanks for the feedback Andreicus! I completely agree with your critiques. I will try to make the glass on the floor more visible. Getting mirror reflections in unreal has proven to be a big problem for me in this room but it definitely needs some more work. And yeah I will add more decals and things to break up the clean floor. Appreciate it

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