You have hit a lot of the features very well, but missing some major shapes overall. -The main thing I notice is his head is extremely boxy. This is because the skull doesn't have the correct shape. Its just not round enough and I think he needs more volume in the back of the skull. -The anatomy of the neck is far off. Its…
For just coming to grips with mudbox and sculpting I'd say you did a great job. The main thing that I would look to improve on your next sculpts is nailing your base forms first before detailing. Try to think about sculpting from the inside then out. Focus on the shape of the skull as it should define most of your head.…
wow suprore , why the snidiness and arrogance on your last posts ? you could have at least give him some hints of why you think it doesnt work , none can read your mind. It has alot of flaws , i agree with you , but beeing a prick wont help him. seforin : the only thing i think you should do now is to study the shape of…
Aliens are people to! I think the neck should be slightly hunched forward, or exceptionally muscled in the front, otherwise that rear skull weight would make it difficult to hold it upright for long. Perhaps a more protruding upper chest to give the neck more leveratge. With the small eyes and large ears and nose, it looks…
This is the very first wood sculpt I've done, and I'm looking for some feedback on it. I was aiming for a rustic, kind of weathered look that you might find on a farm or holding up a saloon porch. I'm definitely not trying to achieve photorealism, but rather the kind of somewhat stylised look that Ubisoft got with the new…
Hey Everyone! I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k…
I've been working on this for a class this is our first time modeling in high poly Here's the reference (in this class we're not allowed to use our own concepts so i found a concept by Dan Scott off his art website): Here's the High poly all together Here's the exploded view And here's the low poly exploded view that I'll…
That area now looks better but maybe you should go for a plain skull first. That really gives you a solid foundation to build on. Right now, the zygomatic bones are off(they form the lower boundary of the orbit). The lips need some work as well. You also need to sculpt some forms in the neck region such as the mastoid…
the nose is crushed in because its suppose to be rotted away a bit - not showing well yet i made the ears a bit bigger and moved them up, shortened the neck - but i didnt get the feel that it was overly thick... but if it turned out it is, easy fix spent more time trying to figure out what i wanted to do then i did doing…
Welcome one and all to the 95th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…