I'm excited to share my latest post on Compute Shaders in Unity blog series! This time it's about processing transforms with GPU. https://www.artstation.com/blogs/degged/KOre/compute-shaders-in-unity-processing-transforms-with-gpu I would greatly appreciate your likes and shares. Hope you'll find this content both…
Highpoly is done. Just testing colors and getting a beauty shot. I forgot to duplicate all the meshes before applying all the modifiers, so now I'm stepping back a few files to split off the base meshes into lowpoly collections in blender, which I can then just append into the latest blend file.