Here's some tips: 1. Add a belt to the waist to hold up the cloth. Next, on the back view - once you add the belt add some tension wrinkles on the skin + cloth so it feels tightened. 2. Scale up some of your bag shapes. Like, the buttons are pretty small and metal buckles could be bigger. 3. Thicken your circular bird…
So the idea behind this project is to design a rash guard for a judo association much like these (not done by me) Being that I work in 3d I wanted to model and texture something that would go on clothing. The idea we agreed on was a american/japanese fusion samurai armor. I have modeled out a most of the armor. Now I'm…
Hello, I'm a student and I'd like to get some general feedback for my sequence please. I'd like all aspects to be critiqued, Modelling, Animation, Simulation, Lighting etc. It was rendered out in Mental Ray. Thank You. Here's the Link https://www.youtube.com/watch?v=uoLsHJYmToM I already want to put a cloth simulation on…
Update 1: 2D design refinement The Director at the company where I work at was kind enough to spend some time doing paintovers of my previous 2D design. An issue he pointed out was the weird presence of clothing, unusual for a robot. Also the entire design seemed to be geared more towards being menacing rather than being…
Hi this is how i actually managed to get it in the end. I will probably be able to get back to this project in the future. Because i know there is quite a lot of fault with it. but thats like on hold for a while, while i do another project that school has set for me. they wanted to me to re-make a scene from a game or…
No probs. I'm disappointed to be honest. I was pretty excited about it after being a huge PSP fan but it's just not quite there yet. Maybe I'll wait for a year or so and see what things look like then. Yeah I'm pretty sure they're unavoidable. Even in the demo for example, there's a bit where a piece of cloth (yes, a piece…
I cant answer that, but on the topic of physx I have another question. Because if you want to work with Physx you might not be able to do so at all as I had file extension problems. Basically some time ago a year or two I dont know, but the file extensions used to be .apx for physic cloth, now I cant get that working as it…
I sculpt my body first beforei do anything i md not the detailstho just get allthe forms. After that i export my model to maya measure it out to makesure it's using real life scale. I like to use cm in maya since i do i also put md in cm after i'm done with simulating the clothes i export the clothes out without any…
Hi Enalya, I like your research and thoughts about it all. But enlighten me because I didn't understand: is Jackie an already existing concept/character? - Yes, Jackie is an existing character from the comic call "Darkness". But i will represent Jackie during his transformation and I permit myself to tranform the darkness…
i think the upper torso is fine. what looks really off are the lower legs and feet. they look too bulky for his body type and very inconsistent in general anatomy. the feet/shoes could also look better if they were slightly smaller only way to show is a paintover: also, the cloth sculpting needs to be brought up to par…