Hello, I'm a student and I'd like to get some general feedback for my sequence please. I'd like all aspects to be critiqued, Modelling, Animation, Simulation, Lighting etc. It was rendered out in Mental Ray.
Thank You.
Here's the Link
https://www.youtube.com/watch?v=uoLsHJYmToMI already want to put a cloth simulation on the character and there's a deleted scene from the sequence that would've shown it a lot better however it didn't really work due to the camera work, timing as well as the lack of simulation made the scene look too dull and a bit out of place. I want to add more detail to the clothes by baking a high poly model onto a low poly version of the clothes but when testing the bakes it's too blurry up close so I was wondering if people know some good baking techniques they could share. So it's left with what you see now.
Again Thank You For Your Time.
Replies
For the first part his fingers could use some movement. Perhaps pull his arms in to have an anticipation as he flies upwards. In the second part where he turns completely into a silhouette it's a great opportunity to create a strong pose, something dynamic and enticing. For the third part he's looking around with mostly only his head. Don't be afraid to use the whole body in an action.
In general look at reference or act it out, it helps a lot!
Anthony pretty much nailed the critique on the head.. You already know about the clothing and how it looks when his arm bends.. The end scene, his whole body is too stiff and nothing is really going on.. At that point, the scenery behind him is becoming the main focus and he's just there.
It's def. a lot to look at during the entirety of the video.. The shadows of his arms are too sharp, maybe blur the edges out a little, the shadow on the middle finger is def. screwing with me lol.. It looks like a third finger, or it makes the finger look super weird.
I would have to say, the lighting is pretty cool.. The whole idea is pretty cool, it's a little weird and makes me question your mental state while making it haha, but it's cool.