Plenty of game companies use Maya. Insomniac, Lightbox Interactive, to name a couple. Max is a staple and widely used. haiddasalami makes a good point. What is in your folio is what matters, and if you can prove you can model, crossing over isn't a big deal and not a giant deciding factor on your employment. Maya was made…
Hi fellow
polycounters, I’m doing a
bit of research about thumbnails on Artstation and have some questions on how
you think what’s most important for a thumbnail. I will use
this info for a small test on school to create an image that should stand out
on a predefined Artstation page and should be selected by the test…
http://www.gamesindustry.biz/articles/2016-09-02-nintendo-cracks-down-on-fan-made-games A little word of warning to people making games using other peoples' assets, like ripped sprite sheets. Even if you're doing it with no profit motive, be careful about sharing it. Nintendo apparently didn't go after the game makers,…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
If you'd rather just keep working on this piece i'd highly recommend you; First, use reference images, don't be afraid to get a bunch of images to use as reference to achieve better proportions in your work. A good way to use reference in ZBrush is to overlay them onto the mesh so you can get things exact, it takes a lot…
Made a small diorama that will be used to formulate the trims i need to make to texture this environment. Current number of elements to put on the trim sheet. Wood Beams, Small Bricks, Big Floor Bricks, Tiling Sand Texture, Tiling Stone Texture, Stone beams Working from this piece of concept art. Any comments/critiques are…
Hey guys, I'm trying to make a blueprint in Unreal Engine that will create static mesh array and place them on top of pedestal. I describe overall logic like this: * add meshes as components to blueprint * define tag for meshes that will be top of the pedestal * in construction script make array from components with…
I love color maps for control <3 The way I mean is like, it's the same as usual, except instead of laying in separate textures and assembling your base after-the-bake, you'd do the diffuse at the same time, with a bunch of textures (basically same as a color map workflow but with base textures) which bakes out all your…
Well done on the model. Making it on an ipad is probably like making the Eifel tower out of match sticks. If you are going to sculpt/model human anatomy its useful to have a great 3d reference on a screen next to the one you are working on. your second screen can be a really cheap one if you aint rich. Daz3d is still free…
I don't know if they make more than someone in a studio, but as far as freelancers making commissioned art, people who make adult stuff generally make substantially more. A lot of people don't do it because of A ) societal taboos or personal morality, and B ) they get asked regularly to make some stuff that would rend…