Hey ive been working on some characters for UE4 and im getting to the lookdev step at work are there any advantages or disadvantages when using studio lighting or neutral lighting?
combining two normal maps can be achieved by going into the layer options of the map you want to mix in, disabling the blue channel (should be 3 checkboxes that say R. G, and G), and then set the blend mode to overlay. then controll the intensity with the opacity slider.
whats the difference? I got the first because it has a single licence and not a subscription which I hate, but I see the product seems pretty old as was last updated seems on steam on 2014 and I can't find trace of it on adobe site ... but I found this other one Sampler, seems to be doing the same thing? Or it has anything…
I saw some exported "marmoset viewer" scenes with a handpainted window, a transparent color gradient for a rocket trail, or in billboard vegetation. What's the best way to do it in this version. I read something like using the texture two times, the colored one in one place and a black&white gradation in other. But i'm not…
Well I wanted to check my gun In Toolbag and some parts that where duplicated turned inside out like the normals where reversed but they aren't. a friend later said maybe unlocking the normals might work .. did neither I have no idea what else I could do. I also tryed reversing but that turns the mesh in maya black and in…
I found this old video of Marmoset 1. At 1min 20s the video show Marmoset being used to visualise the normals on the mesh of the object - https://www.youtube.com/watch?v=xG-Uk7-O6_0 Has marmoset gotten rid of this feature? I can't see it anywhere.
Happens most of the time. Using Windows 10 64bit, i7, Radeon RX580, 16Gb Ram I have an animated character setup of 2000 frames of animation. After some testing, I have noticed it happens after the export of the viewer to artstation.