combining two normal maps can be achieved by going into the layer options of the map you want to mix in, disabling the blue channel (should be 3 checkboxes that say R. G, and G), and then set the blend mode to overlay. then controll the intensity with the opacity slider.
whats the difference? I got the first because it has a single licence and not a subscription which I hate, but I see the product seems pretty old as was last updated seems on steam on 2014 and I can't find trace of it on adobe site ... but I found this other one Sampler, seems to be doing the same thing? Or it has anything…
I saw some exported "marmoset viewer" scenes with a handpainted window, a transparent color gradient for a rocket trail, or in billboard vegetation. What's the best way to do it in this version. I read something like using the texture two times, the colored one in one place and a black&white gradation in other. But i'm not…
Well I wanted to check my gun In Toolbag and some parts that where duplicated turned inside out like the normals where reversed but they aren't. a friend later said maybe unlocking the normals might work .. did neither I have no idea what else I could do. I also tryed reversing but that turns the mesh in maya black and in…
I found this old video of Marmoset 1. At 1min 20s the video show Marmoset being used to visualise the normals on the mesh of the object - https://www.youtube.com/watch?v=xG-Uk7-O6_0 Has marmoset gotten rid of this feature? I can't see it anywhere.
Happens most of the time. Using Windows 10 64bit, i7, Radeon RX580, 16Gb Ram I have an animated character setup of 2000 frames of animation. After some testing, I have noticed it happens after the export of the viewer to artstation.
First time posting to Polycount, so please excuse any noobiness I may possess. I found the concept below and have been working on turning it into an environment for a university project I am currently undergoing. (this isn't my concept it is that of CD Projekt Red - I am just doing a fan art spin on the piece) I am happy…
I was glad to hear about this competition. And since I wanted to make a mobile game using iclone to create my content, then export everything into Unity using 3D exchange. I figured this would be a great start. My game is called Park City Basketball. It is similar to the mobile game Jam City Basketball.…