Seems like there is information in the Smoothing Groups panel which modifies how the "Reset" button works in Edit Normals, That was the problem I had, As I had multiple Smoothing Groups which meant when I pressed reset it was resetting the normal direction but not the Unified/Split status because it was referencing the SGs…
First off your highpoly has some major pinching going on next to that handle. Fix it. If you cant figure out how to fix, post wires of it (0 Sub-D base version). Second. I don't know where you heard you need a separate UV "shell" for each smoothing group. Thats insane. Use one Unwrap UVW modifier, auto smooth the model,…
I decided to scrap the other sand textures , apart the smooth and the underwater one , I reworked the smooth , and I made a new messy moved sand for the back of the beach , here is the comparison shots what do you think? It is pretty hard to make blend in crysis the textures so that they do not look like steppy and so most…
Do you have smoothing groups/hard edges applied to your meshes that are imported into Marmoset? Your normal map should compensate for any smoothing issues as long as the mesh that was used to bake the map was identical as the one you using in Marmoset. If you baked a Tangent Space map, then you should never select Object…
Funnily enough i have modeled the exact scope! mine was the NSPU/1PN34. link here. https://www.artstation.com/artwork/br0Da yours is looking fine, remember to unwrap according to there you want you smoothing groups to be (look up 3ds max smoothing). then using textools (free texturing plug in for max) Set your smoothing…
@ TAN - sure. You don't really have a clearly defined eye lid and there is a crease from the corner of the leads into your nose. That is not how that area works. The edges of the brow lead into the edges of the nose. I did a paint over to show you. Also for smoothing out stuff good topology can help, but most of your…
rad tool! this would of been so helpful to me years ago. i pretty much avoid smoothing stuff in maya now and only use the smooth mesh preview mode as it can toggle on and off worrying about history being deleted. If i were to buy your tool i would maybe expect more features. something like a script ive seen before that…
Ok I started with block modeling to get the basic shape, then chamfer'ed the outer edge so that it would bevel nicely when smoothed. I then added 2 iterations of mesh smooth to the hard base to give it enough polys so that i could Boolean out the recesses without getting horrible smoothing results. Symmetry will be applied…
@Neox Here is what I've got: This is related to my previous topic about those beveled edges. So I beveled the edges before importing to Zbrush. Once imported, I Dynameshed and then Zremeshed the model to get a better edge flow. After that, I used polish to smooth those edges for a much blurry and smooth result. Here is the…
Okey look, im soon to have a mental breakdown, Why the hell does it have to take so much damn effort to make a extremly simple shape? I mean what the hell. Am i missing something here?! Here is some splines with a surface modifier, looks good? NO. if we look at the wire beneath we can see that it pushes the polies up and…