I was hoping to render to texture normal maps using non sqare texture sizes, ie 2048 by 1024. Does n't seem to be possible though. it would be nice if max uv editor displayed this size properly also.
This is the first gun that I have textured, and it is proving to be very difficult thus far. Looking for any advice to aid in the process and make this look more believable. Thanks! 4,491 Polys 1024 Diffuse 3DS Max, Photoshop CS3
i modeled this from a concept piece i made a long time ago. it clocks in at 6000 tris. i wanted to keep a relatively smooth shape but overshot my 5k limit 1024 dif, normal, and spec textures used
@MattAllum12 I'm aiming for around 1m per 1024 texture. I will go over it all again soon to ensure everything at least looks like it's around that density
I'm curious what a 1024 projected Dynamesh would do for this. Are you doing a symmetrical bake? I am exited to see the final bake and texture-sheet/UVs.
Hmm, I might jump on this. I have a question though, when they say, "The structure should be less than 3000 polys and use the maximum equivalent of two 1024
Thanks man! :) I've changed the design of the pommel so that it is more angular (complete redesign) and I've shortened the grip. The new polyount of the weapon is 224 polys and 402 tris.