Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
Lip-synch or eyes blinking via texture swapping is usually done with some code, so the code can trigger the swap according to specific events. Blinking could be something like "randomly swap to the shut eye bitmap then immediately back to the open eye bitmap, but never allow the frequency to be faster than 3 seconds."…
Sorry guys, I was away setting up shop in an annual art market this weekend: Jed> Nice sculpt! Though I think some proportions are out, like the head-to-body ratio and the beard should be more like Street Fighter Zangief's beard. Boltz and Sinking> I love that you ask the important questions! This courier is meant to be…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…
I didn't go too much into details (for example metal wearing, scratches etc) because I will actually bring those up when texturing. Now you must be wondeing why the hell are those shooulderpads crossing like that. Well, actually if you can see the models right side is cloth/leathery armor and the left side a bit more…
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
Online 3D-models viewer editor.alternativaplatform.com has been released by AlternativaPlatform company . Viewer supports 3DS format, as well as the added ability to export the scene in the A3D and view the model animation. The Online viewer solves demonstration and applicative tasks. On the one hand, it generates an…
No, not really. I think there's something in the works for grouping nodes together into a collapse-able node, like ShaderFX used to allow. I can't recall where I saw that, but could be useful for organizing large material networks.