well he hasnt provided us enough details to determine whether the name is relevant, maybe his friend's name is wiki or zedia. The original idea sounds like google images, but then you mention tutorials only... so what exactly is it? Now it just sounds like someones portfolio with tutorials on it. Anyway if its only gonna…
Cool pior, the UV texture transfer method works really well. Before I figured out how to do it for myself (after taking your advice) I was searching the web for tutorials on this. I couldn't find anything about this process, so I am currently writing a tutorial for it so everyone can benefit from this awesome little trick.…
I followed the steps in this tutorial and they worked in past projects but not this time. http://matthewtan85.wordpress.com/tutorials/tutorial-combine-normal-maps-and-bump-maps-in-maya2011/ Tried using the connection editor to input the OutNormal of one bump2d node into the NormalCamera of the other but the results never…
Hello everyone (who reads this). I was wondering if anyone knew of any good tutorials or any place where you might be able to download a good stainless steel shader for Maya (6.5 - if that makes any difference)? I tried Highend 3D and found nothing (and their message boards do not seem to be working correctly right now:()…
Natural Selection 2 peoples! Their 'Spark' editor is now out http://www.naturalselection2.com/download fyi you need to have preordered either of the versions to be able to use it. They also have some video tutorials http://www.naturalselection2.com/tutorials System reqs(same as NS2) http://www.naturalselection2.com/faq I…
As someone who very recently graduated, and looking at all the debt I'm in, and honestly the education isn't any better than one you can get online. To back it up: Year subscription to Gnomon: 400-500? Too lazy to look it up Year subscription to Digital Tutors: 300-400? Professional critique and networking via polycount:…
@nistrum Thanks man thats big help :D @spiderdude, this is my first an only year on a course that covers quite a range of topics such as video post and sfx and such though im only really in modelling And most probably a big part of why the first one was off was due to the lack of a proper reference i started with a demonic…
2004 is when I'd first opened Blender, been hardsurface (mechanically) skewed modelling ever since. Now I've only recently taken up games dev again after a 4yr break self learning VFX asset production techniques which translate quite easily via some core aspects into realtime workflows i.e contigous geometry, optimised…
This is very true, it might sound weird but professors lack perspective in this matter. Currently there are a lot of amazing tutorials and courses online, you can even get 1 on 1 tutoring from industry professionals. Because of this there is a huge amount of amazing artist who don't have any formal education but they do…
Everyone has to start out somewhere, it may look daunting at first, but so does programming to me. :) Once you get accustomed to basics of 3D, you'll see its really easy to get started and you'll be modeling in notime. If your a student, Autodesk practically gives away their software for non-commercial use.…