First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
I went to School Of Visual Arts at NYC. Ill tell the story of a close friend of mine since he entered school with very little knowledge of 3D but a good traditional art background. Chris entered SVA with a great traditional portfolio that he worked on tirelessly in his high school years before I even met him. When he was…
All of the simplified Chinese names can be found inside of this text file: C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota\resource\dota_schinese.txt Here are most of them: "npc_dota_hero_queenofpain" "痛苦女王""[english]npc_dota_hero_queenofpain" "Queen of…
Nice, that other Chris posted some good points before I was done writing. This is a pretty great level overall. I like the overall palette, feel, setting and soundtrack. The video itself: All of the best shots in this video don't have god-rays and are focusing on a visual point of the area. All of the god-rays shots are…
"What is the total cost of the program? " Costs can be found here - http://www.herts.ac.uk/courses/3d-games-art-and-design "How many graduates do you have a year? " Around 100 on Games Art, VFX, 2D and 3D Animation also have some MA and PhD "How many of them are employed" Employed, to early to say but its looking good from…
I had the opportunity to attend the IGDA Leadership Forum last week, and had the opportunity to listen to a lot of industry veterans talk about what it takes to be a leader, and their experience in the workplace. From my notes i came up with this. I am still expanding some of the ideas, but i thought it would be…
No, you are not dreaming this - we are teaming up with Valve yet again for another contest! Just like when we teamed up with Valve for the TF2 Polycount Pack, we're kicking off a brand new contest for Valve's Dota 2 where the winners will have their entries included in the Dota 2 store for a chance to earn some money from…
This essay is split into two parts. The first part I talk about a method I learned to use in the military to help achieve mission success. In the second part, I break that same methodology down and apply it to the task of learning digital art with the goal of getting a good job in the industry. I apologize for the length.…
Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm working…