I would have recommended unwrapping your rock uniquely (do not include soil) then sculpt and bake. Instead of texturing the uniquely unwrapped rock apply your normals and AO as a unified detail map. Then use your blend layers to tile two diff, spec, norm textures across the surface. This will allow you to get high level…
This is my first large landscape in Unreal Engine 4 and I've been trying out quite a new engine features that I haven't delved into before. I started with a landscape heightmap that I made using Photoshop and Substance Designer and used that as a basis for my landscape generation. I made a landscape material that…
I would hold off, and take a step back and really look at what you have. Right now, you are building everything unique and not really planning out the scene. This isn't (and shouldn't be treated as) a single asset. This is a scene assembled from multiple pieces. Taking everything into zbrush and just sculpting is going to…
Keep trying If you were trying to use modular pieces, you've failed. It doesn't seem like you even know what it means. The advice above about making variations or putting other objects on the same texture page is exactly what you should have done. It also looks like you have UT terran in the back that you made in like a…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…
@gastrop0d Thank you for the feedback. No matter what I do, I can't seem to make my translucent materials cast shadows. It's a real problem that needs to be addressed, but every solution I've tried doesn't work (I'm using UE4). "Volumetric translucent shadow" in the mesh details panel does nothing, and "cast shadow as…
I would suggest you posting in the 3D forums, where all the handpainters are. you'll get more C&C :) For you first texture they are good, but you have the same recurrent flaws. I think your major issue here is that you follow a certain youtube tutorial (I know i saw that way of doing on a youtube video) who teach you to…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…
So I'm finally taking time to write some feedback! @mine : Really nice work on the sci-fi panel! The only thing I can think of is that I would like a more plastic look / less roughness / more gloss. Your Mars Surface looks really neat as well, the only thing I'm missing are some nuance variations in the sand and damaged on…
Hi again, I have worked on some more textures, my Korean village project is on hold while I wait for my desktop computer to get to my new place :smile: So back to the good ol' textures! These two rocks are going to be added to both my Gumroad and Unreal Marketplace sets pretty soon. Furthermore, I'm working on a seamless…