Alright fellows, this one has been at this stage for a week, but I am having trouble with the horns, they seem very difficult to replicate. What are your sentiments on this fellow thus far, while you are answering I will be modeling another fellow that may or may not be WOW like.
+1 to looking like a good start man! I am really interested to see how you go about the terrain with WM and material creation etc. I also think it is a great idea to target a company and show them you can replicate their styles.
Just a little update. I've finally got in a base for all the little bits and pieces and replicated the patterns and designs in photoshop to make into displacement maps as bases to sculpt over! I plan to go into everything and make it look really worn and lived in like the film costume
So this morning after my coffee I made my mug, it's my 1st time replicating an object and 2nd time trying Painter! I'm quite the beginner so any tips are welcome! I also have a little Issue Here with Painter if anyone wants to help a bit more! Real : 3D :
http://www.truploader.com/view/260283 So i have this animation in flash, I understand how to make a ball bounce reasonably well. However in 3DS, i try to replicate this with similar key frames, and i get some horrible over smoothed flow, rather then a bounce. Is this normal ? or am i missing something :) ?
The scope can be considered a placeholder until I finish with the rifle, still need to add some scratches in some areas. I'm not rushing this one, the main goal is to get better at texturing so I'm open for crits. This time I won't try to replicate the materials of the real thing, the main goal is to make it look good.
One other important note that I'm not sure was stated is making 1 really high quality trim sheet is much easier and faster than replicating all that high quality detail over a unique uv set. Less high quality stuff > lots of mediocre stuff
Hey there mate, Do be careful dredging the web ffor reference in regards to gore. I had a discussion Once with a few colleagues, it became our concencus that most people have been so conditioned by film, that a perfectly replicated wound, can be "inaccurate" or "cartoony" to the genersl audience.
looks really nice, i like it but comparing it to the concept, its scale is off. I know that you maybe don't want to replicate the concept 100% but making it look bigger might give it more awesomeness, at least make those walls taller like in the ref image
That's odd, which version of UE4 are you using? I tried to replicate the problem but it's always showing up as Material Attributes for me on 4.8 preview 2. Have you tried creating a new material just to tick Use Material Attributes and see if it still acts the same?