I intended to have this for you a little sooner but... here we are anyway. The Watervilla Kortenhoef, interesting building to say the least. I found a few images that seemed to have varying floor plans, so I just went with something that loosely resembled your initial reference image. sprunghunt pretty much summed up much…
Nice improvements! You're getting pretty close, I think. If you want to add AO without abandoning tiling textures, you could just do it with a lightmap, depending on which engine you are using. I made a quick paintover with a couple more suggestions. Most of these are just intended to get it closer to the concept, assuming…
Thought id cover some stuff on your building. You have a decent start, but several things jumped out at me. Here is a super fast (and pretty rough) paintover: 1) the shingles should be the same size. the shingles on the lower roof are way too small. 2)break up the silhouette on the roof, and break it up from ever angle. so…
I'm a wee bit confused on what you mean over getting fired on the roofs. The roof in the concept drawing is open for interpretation as it currently is, it implies some sort of shingling but is not descriptive. I'd say being able to interpret a concept is important, and so is knowing when to change something if it will…
Question. How often do you still source photos when using Substance designer? I've tried to eliminate it while learning, but I am stuck on making a sort of... http://static4.depositphotos.com/1021178/342/i/950/depositphotos_3429384-Tile-roof-in-medieval-a-city.jpg That kind of roof texture. I feel I would need to source…
Hey ! @Tiros Hi and thanks for sharing with me your point of view.Yes, it would be interesting to avoid this straight line on the roof. @EzMeow Yup, you right ! i started from the roof ... Can i save some tris by using only 6 edges cylinders on the edge of the roof ? It would look too much low poly, no ? Actualy, i'm using…
I would make the walls a bit more interesting, not entirely sure how, boards where the paint has pealed off or something? Next I would remove some of the light poking through the roof, I know it's supposed to be run down and creepy, but it seems quite a bit more run down on the roof then anywhere else, might also try…
Hey guys! I've only been doing 3d for about 2 years now so I'm still pretty new at it. I mostly do hard surface props, but I try to challenge myself all the time. I've decided I want to make a diorama-type environment, in a fantasy setting since 99% of the things I do are futuristic/sci-fi :smile: I've been doing…
Making a little scene for my cat queen! All the the textures are super rough, just block-ins. I really enjoy working iteratively -- I started out by blocking in the shapes in blender and just assigning flat color materials to each piece so I could play around with colors before committing to UVing the final shapes. From…
It's deeply depressing. Who the fuck wants to put thousands of hours into become proficient at character art, shed blood, sweat and tears for it, only to end up making something that's merely an "anchor" for some AI generated dogshit? We're not here wanting to make fucking source material for AI shit to sit on top of.…