..But with a more realistic (pbr) touch.
I've started a bit of a block out in Maya and I'll probably be posting wip-pics all through the project if there is any interest! The headscratchers for me at the moment is how I'm going to approach the the texturing. I'm thinking I'll probably do a texture for floor, one for walls, one or more for the furniture and some sort of atlas-texture map for all the little nick-nacks? Any suggestions here? Am I thinking in too much of a prop-mindset when I'm trying to keep the texture map count low?
Also, I'm trying to figure out how to go about the rendering when I'm done. I do all my renderings in Marmoset, is that suitable for environments? Or should I look into unreal or some other engine for environment renders?
Any tips or comments are appreciated! And ask away if anything is unclear. But be gentle, I'm still pretty new at this
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definitely coming back to check out how your going along!
One thing that worries me about this piece is not being able to mediate the residents size, since he is a gnome. Im messing around with objects like the apron, shoes, ladders and stools to make that clearer.
For those of you who don't know, this is a Modron, which is gonna be under construction in the scene.
I "wonkyfied" the furniture, making the meshes bent and worn to give them a more organic and home made look. I've also baked down the high polys onto the low polys and made an AO-map (which I'm gonna have to redo unfortunately). Tomorrow I'm gonna get them all into quixel and try out some texturing!
Any C&C is appriciated!
It all looks a bit lifeless, your book shelf for example, all the books look to be the same depth, all standing up correctly. Maybe throw some on the side, have one or two open on the ground.
Yes, the walls and window are yet to be polished. I'm still not sure what materials and feeling I want for the walls..
I'm not going to sculpt on them but I'm adding detail with NDO, carved floral patterns and such. When looking at the first pic from the D&D handbook the furniture look plain and simple, but the area is made dynamic and interesting from all the little nicknacks laying around (tools, drawings, etc). That was the feeling I was going for initially, but maybe it will look to bland and boring?
I get what you're saying with it looking lifeless and I agree. I'm gonna work some more on that!
I also played around for a couple of minutes in Marmoset, trying to get a feel of the end result lightingwise. I would be lying if I'd say I'm not feeling a big panicked about the project
But I'm not giving up yet!