What are the best softwares for making effects(+particle effects) for Dota? (I am talking about effects like these: http://www.polycount.com/forum/showthread.php?t=131700 and these: http://www.polycount.com/forum/showthread.php?t=133765 And where can I find good tutoraials for making effects? (or even making the effects…
Im looking to make some renders of my high poly mesh to add to my portfolio and am wondering what is the best way to go about it. With my textured models I use marmoset but my untextured model just doesnt look good in marmoset. The BPR render in z brush gives allot more detail. Is there a better type of material to use for…
Hi People! I want to ask you whats the best way to Texture a HighPoly Model? When i see something like this: https://yaron-levi.squarespace.com/tactical-m4-/ Or this: https://yaron-levi.squarespace.com/heckler-koch-mp5-m203/ Then im asking myself how thats done? Is it UV Mapped wihout TurboSmooth, and after the UV Map ist…
I have a client that needs me to model a watch similar to samsung touchscreen watch. The client wants the final as a video for hdtv resolution. I was wondering what would be the best way to go about the animation. (Just a product rotation on an angle) I have 3dsmax, zbrush, photoshop, keyshot, and maya So I need to make a…
Hi. I'm making a battle axe and i'm not sure which smoothing groups approach is the best. In the pictures, you can see i have given each side one smoothing group, and the other one i have given the rings one and the rest another one. I get more artifacts on the one with one smoothing group. Sorry if it's a bit unclear, if…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
I'm trying to figure out the best approach for UV's where 45-50 players will be in one map. Sort of like Fortnite. We are leaning more towards optimization and performance for the game so I was thinking a singular UV set for the whole character would be better. Would UDIMs pose a bigger problem down the line, especially if…
I have a little problem on how to unwrap the sink. Please see included picture and if you like an .obj file. The problem is that I don't know how to approach the unwrapping for this sink - I started with planar mapping for top and bottom part when separating the front part. I don't know if that is correct approach or maybe…