Where did your model come from (the obj)? If it's from max/maya and possibly zbrush, check your scale. You typically need to scale down your object by a factor of 100 in Houdini as it operates in meters by default. I think you might be running out of memory because you are trying to cover 100 square meters of face in…
crazyfingers-"Not 100% sure this is going to work" Well it works 100% of the time Bro! You are my new savior, cuz that was the one thing I spaced on. I was forgetting to use the eye dropper once I combined the two objects that had their own materials. I seriously have a huge smile on my face and I was not too happy all day…
You pay about 33% more for about 33% more speed, in terms of high end CPUs a linear price jump means an excellent value. Just look at the $600/$1000 intel cpus and the performance jump you get there, the $100 is certainly worth it for the I7, unless you simply do not have an extra $100, than an I5 is fine i'm sure.
Hi To make this short i am in needed of a manga artist who can create manga pages for my project.I need coloured pages and also i need a lot of coloured manga pages.Here are some sample coloured manga pages for the quality of the colouring and also i will only pay $100 per page as budget is $100 per coloured page.total…
Hello, I have a mesh that requires more than the 100 morph channels (3ds max) than the morph modifier can provide. Question 1: Is there a script to increase the number of morph channels in the morph modifier? Unfortunately, I have no scripting experience so any help would be great! Question 2: It is possible to assign a…
I was looking into signing up for their Rigging 101 course this Fall, but I'm having problems looking for any reviews or opinions. There are also a few other questions that I wanted to ask if anyone would be willing to share. Has anyone on here gone through any of their courses? What did you think of them? How much time…
Some rough info would still help... High-end Character: shoot for 50-80k tris ,10k for face ,10k for hair Textures sizes 2048 *2048 and separate maps for face / hair / upper and low body. 1st person weapon : 30-50k 2048*2048 texture Course these can vary wildly, but if you have literally no ballpark these numbers can serve…
Are you kidding me? 10k tris is tiny! (I've seen scenes made of millions tris; 10k tris would be your typical character polycount) Don't worry about polycount as much as doing things right. If you can texture the whole building modularly using 1 512x512 map, your performance will be better than if you had 5k tris and…
Hey I found solution for you! First Add Glass material and leave default opacity at White so It's not Transparent. Then on the photoshop open Opacity Texture, Add new layer above the Glass Material Group and make that palace White which you don't want to be transparent (Leave Opacity at 100%). Above this layer Make Black…
The importer would drop alphas if they were 100% black or 100% white, so you would need one pixel of opposite so the alpha was not dropped. In my tests this does not appear to be the case, but i still may be wrong. I would focus on the specular, and try to focus the specular highlight by making alpha of mask2 more white.…