Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
well, there is no "you need to make it in this size" but if you will really never see the units more up close i would put two of the same characters, one with a small and one with a bigger texture right next to each other. if it doesnt look a lot worse the smaller filesize will be better. maybe a sharpen on the reduced…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi everyone, I’m a 3D Character Artist with 6+ years of experience in game development. I worked on AAA and high-quality projects, including New World and Escape from Tarkov. I work through the full character pipeline:– High-poly sculpting (ZBrush)– Modeling for games (Maya / Blender)– Clean topology for good deformation–…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
prefacing statement: obviously each team/studio/engine will have it's own way of handling PBR. they will have their own stylistic choices and they will choose which way round they want certain variables to go. there's no problem with that. what i've learned, through trying to make this shader is that yes, there is a shift…
Looking for experienced environment artists and prop modelers to join our team. -The project is a first person multiplayer game using Unreal3 -Max or Maya -Onsite, Salary position with full benefits package -Must be willing to relocate to Huntsville Alabama -Must be US Citizen and able to obtain security clearance Apply…
Now that you've analysed the beauty shot I totally agree it comes across as a bit flat. I think i'll tweak the lighting in Unity and see if I can get a better result. Also just added an image of the model in a variety of poses taken from it's animations: http://youtu.be/SZWocYygoeA
Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…