Hey PC, So I'm not sure if my workflow is causing this issue or if the Game Dev Gods find it funny to torment me so, but I am having an issue with 3ds Max's unwrap uvw modifier. I'm modelling in 3ds max, exporting to unwrap in UV Layout and when I reimport to max and run an unwrap modifier everything is fine. My UVs are…
I have a weapon which I've rigged using the Skin modifier. After animating most of the animations I discovered one of the bones ("bolt") has it's pivot in the wrong place - which unfortunately I need to fix. If I remove the skin modifier, fix the pivot position and reapply the skin modifier the whole weapon offsets to one…
Hi! I'm trying to learn MaxPlus/Python in 3Ds Max, and I'm stuck with creating a worldspace modifier. (Path Deform Binding WSM modifier) mod = MaxPlus.Factory.CreateWorldSpaceModifier(MaxPlus.ClassIds.PathDeformSpaceWarp) MaxPlus.ModifierPanel.AddToSelection(mod) Above code gives the following error: File "C:\Program…
I've been experimenting with the Path Deform Binding modifier in Max but it won't allow me to collapse to editable poly. Have tried putting an edit poly modifier on top, but still no joy. Any ideas? It seems that it cannae be done cap'n.
I'm the only one who hates the transparency of the Cage on the Projection modifier when the Shaded checker is activated? There isn't a way to give some color or make it less transparent (some option or script)? Is hard to see the area covered by the Cage with that opacity.
Hey there When you're in Unwrap UVW and under face subobject is it possible to frame/zoom your view on your selection? I don't get why hitting "Z" (Zoom extents selected) works on everything else but not in the unwrap uvw modifier.
Hi guys and girls,i run into problems and need fire support. I have no idea, why a skin modifier cause shading problems but only, when i apply more then one bone to the mesh.Many thx for your assistence.
Hello, at the moment i see the "Animating a chain in 3dsmax" tutorial. http://eat3d.com/free/animate_chain he makes groups in the clothmodifier? I have made the same, in 3dsmax2015, but i cant see "Groups" in the Cloth Modifier? Somebody have the same problem? Greetings Farina
I assume this is in Max. Go to Advanced Parameters rollout, save out your weights. Delete the skin modifier, reposition the bones, apply a new skin modifier and add the proper bones, then Load the skin weights (just hit "Match by Name" on the skin dialogue). I really should write a script to do this more quickly (including…
AFAIK you need to add a "Select Mesh" Modifier to the Mesh that you want to weld, then Select all Vertices (in Vertex Mode), then hit the Modifiers "Weld" Button. You may adjust the welding tolerance (or something) here. This is also required before you can add a "smoothing" modifier if the mesh was unwelded before (eg. in…