Is it possible to blend textures together as you would in a world editor or game engine, in Maya's viewport? I was only able to find tutorials doing this at render time, but I want to be able to have this effect in real time. If anyone knows, or could point me in the right direction I would appreciate it, thanks!
Hey, so I'm doing a race track for a game and I looked at some of the official r factor 2 textures and it seems they have packed allot of textures into one sheet and I'm trying to figure out whether they would have just set up a sheet full of textures and then uniquely textured each piece in maya,max etc and used the sheet…
Model/Wireframe: First Pass Texture: Sketchfab Model(So you can rotate): https://sketchfab.com/models/78dfad5faf4c4aa0a61780c9e0b55c84 Rotation Gif: Attached gif file Current Render:
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
Particularly it seems that the metallic and roughness maps use different ranges. Anyone know any settings I can mess with to get 3DO and DDO into alignment with UE4? (Yes, I'm using the UE4 preset when I create DDO projects.)
The idea here was to make an "Emerald Nightmare" re-interpretation of an old WoW Druid staff concept by John Polidora. Re-design by me with major assistance by Lloyd Hoshide (https://www.artstation.com/lloydo6) Would love to hear any feedback/suggestions! Currently in the texturing phase, and would love to hear any…
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will only feature one such heavily-animated character and the enemy characters will be extremely low-poly and unanimated and…
These are some fantasy characters I´ve made over the couse of the last few months. I wanted to try out a simpler, more cartoony style than the one I usually work with.