it's quite common, in it's simplest form it could something like this.... where the box (low poly) is using the cylinder and geosphere as render targets (hi poly). In the tutorial above it's sub parts like feet, legs and head etc they don't really overlap much which one presumes it's done that way to make them more…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Figured you photography nuts would like this click here for CHDK ads a bunch of functionality to your camera like bracketing, motion sensing, the ability to run scripts, etc... I particularly like the abillity to hack a remote trigger together through the USB port
Hello, I would like to share my new Framer modifier for 3dsmax! It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding. Hope you like it! https://youtu.be/b9_NRQMimeA More info in video description.
Hey all, I'd just like to introduce myself :D and Also I was wondering do you all use commercial 3D software like 3ds max/maya or do any of you use free software like blender, truespace, milkshape, rhino? Smash:):thumbup:
Hello! I would like to share my fan art of lan hikari and Mega Man, from Mega Man Battle Network I hope you like it! more renders on my twitter if you like ^_^ https://twitter.com/MuwawyaAlhamadi
http://ruliweb.dreamwiz.com/data/rulinews/read.htm?page=&num=14981&find=&ftext= i really like the imense detail on the characters, but the environments are a tad weird , still i like the overall mood, but i think it looks nothing like what was presented at E3.
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?
Yeah I was guessing that too. However then you have just doubled your workload and then some, don't you? And at least in my experience making something in haircards with a groom as a definitive reference is a nightmare if it has to match up well. Keeping the volume and detail samey - like working with your hands tied…