3D Senior Artist www.artstation.com/davecampelo Dear Recruiter Please accept my interest to work with you in your company. I am a Senior Modeling Artist in Brazil and I am looking for an opportunity to work in an international company. With over six years of experience I’ve been working on several projects and I build up a…
Hey guys wanted to share my latest piece of terrain design using Gaea as the main tool. I tried to push the software as much as I could to do the macro intention and then I just textured in painter to create a roughness and color variation by applying some materials from megascans and overlaying some masks. I hope you like…
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…
Most likely it is too late for you but maybe this will help someone else as I was struggling with the similar problem. This happens because sometimes 3dsmax can't recognize which is the mirror bone so it picks the same one or a wrong one. In mirror mode you can see blue, green and red bones and red ones are those who…
Greetings to all the talented artists who see this posting! I am looking to commission a 3D art piece. A cover art to be exact, with a 3D model just the face and bust area and background. Here's some references below along with explanations etc. REFRENCE FOR OVERALL STYLE AND…
I'm by no means an expert, but I feel like they don't pop? I think it's the lighting. They're not flat, but I feel like it doesn't really make them stand out; I think perhaps more contrast could be good. Darker shadows, and lights positioned so the shiny parts really catch the light and highlight the details, like the…
just look at the lowpoly mesh without wireframe. the shading is just very strong. without more resolution and probably 16bit depth, the normalmap can only do so much. ideally you want as little shading as possible in your lowpoly.you can achieve this by using extra chamfers (costs more geo) or using hard edges on UV seams,…
Does anyone know why when I expose a color input into sbsar and drop that sbsar in Painter I see something like extra gamma correction? Getting milky. I use default legacy color management . Shouldn't it consider any color input to be sRGB rather than linear ? in Designer the very same sbsar works just fine for example…
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…