Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
You do it based on what is likely to visible at the same time. Generally speaking related assets will be batches together - eg. the components of an air conditioning system will be atlased together and you won't include the underside of a truck
Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
Adult: get your parents & permission to view. NC17 rating. Well time for the looking game to be made then, look over here, look over there, 5% increase in viewing clarity. I can see it now...Aye the thread got traction, people like animals more than i thought and simple games seem to be a win. (incoming flood of simple…
Hello, Just as the title says. Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here. I'm sure a senior who has a lot of experience can, or probably should be allowed to use the software of her/his choice…
my blendshape for the elbow deformation completely breaks if the arm isn't set in a T-pose.Do I seriously have to create corrective blendshapes for each edge case? Is there a way for me to disable/modify it when the shoulder joint isn't in a neutral T-pose position? I have heard about plugins such as mrgear and RBF…