Good stuff.Loads of detail. Bit much though. Modelling is pretty good. There is so much stuff and there is little composition. The image is a bit of a mess and needs some planning. Looks like you threw everything into the details and didn't think much about what you wanted to convey. There is no description on what you are…
By ideally share the lowpoly part, do you mean just show the low poly how it looks before. Here it is how it looks before. If you mean the whole model i can do that. For the second part, yeah i see the texture set for master was set to low so i set it to 4k size and got this result When you mean "using some debug texture…
@gnoop from the layer panel an option to export layers. It gives a bump, reflection, and whatever sh is. I'm sure you can setup options for the quality somewhere but just zooming into the image, it looks like same as what I in art rage in terms of resolution.
awesome, great dump, really like the style, love hand painted characters like that if you can ever show a technical breakdown of character i would love to see it or even overview of workflow edit: didnt realize those were marmoset scenes, that covers the technical breakdown. thanks!
The first thing I did was to plan my environment and create the blockout. As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
Hello Dear friends and Artists, I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here. https://www.artstation.com/jsmarantz The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have…
Sup folks. Unfortunately it looks like newest Alpha builds (which previously was contain SDF nodes such as "Mesh To SDF Volume") are no longer exist on official site. At try a several of them and even with enabling experimental features and new voluem nodes - SDF nodes are not there :( Maybe some one still have an zip…
It could be that the combined 8k texture is sufficient enough to capture all the information in your sculpt? Pixelpeeping the renders, it does look like there is more crisp definition in the higher frequency details (crackly bits in the scales around it's lips) At 8k for a udim of just the head, you're most likely needing…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…