Personal opinion, combing different props into one texture atlas should be somewhat automated and done at the end, like HLODs in UE. But, there's some situations where you could use a trim sheet to create a bunch of props quickly from one texture, and that's efficient in both performance and time. But there's also…
Do any of the hand or arm bones have non 100% scale on them? Looks to me like the hand bones are inheriting scale from a parent somewhere in the hierarchy above them. Also, which version of 3ds Max is this?
Hi everyone! I started to work on this scene 1.5 month ago and I would like to share with you how it is progressing. The idea is to create a French old village in our age. The style is realistic. The project is not finished and you'll see issues in the screenshots like tiling or colorimetry issues and other stuff like…