Hi, would like some feedback on my latest piece, fan art of a design for an ork choppa from Warhammer 40k. I am also looking for feedback on my overall portfolio, especially the presentation of my work. Thanks! Link to Choppa: https://www.artstation.com/artwork/Za6m50Link to ArtStation Portfolio:…
Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
i want to know what are the most sought after types of models (Perferably Vehicles) on stores like sketchfab. Also if i were to make other things like trucks or tanks or planes would that be more perfered. What if you know about cars that you can't find 3d models of but then at the same time thats a risk too
I assume this is the correct place to ask. I don't have a technical question or modeling problem right now. I was just thinking, what's Blender's standing like these days?I remember that it seemed to be mocked quite a bit in the past, and generally considered quite inferior. With things like the sculpt mode changes and…
Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…
Hi! What does the highpoly look like? I would ensure that it is shaded properly too. The facetted appearance (assuming you mean this aspect) can also be a result of a mesh with lowpoly silhouette is remeshed at a high density. In that case it has to be reworked. A more non-destructive way would be sub-div modeling.
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
Hi! As far as the 3D side of this i noticed a couple things that stood out to me. The first thing i noticed was the grunge on your card readers (dont know the correct name, circled in red) looks randomly placed I would do some research on what exactly causes rust to appear on surfaces like this, my first thought is that it…