I would like to know this then, why is it that the highlighted areas shade correctly while the other area doesnt? why is it only on the part with the decal? its all similar poly density
daz or iclone (IIRC) is probably fine for this. In daz check the store for body morphs (the official one from daz) and you can make bodybuilder proportions like that which would probably be sufficient. You also get body and face rig to go with it which is handy. you still have the option to mess with the sculpt in blender…
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple setsImage 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
I like it it. It feels immediate. I've not tried it, you've not tried it. It might work like a bag of shite, might have just reinvented the desktop UI into the most useable thing ever. (I like Windows 7 too. I like OSX. I like ChromeOS. I like iOS. I like Ubuntu.)
I like it! I like the short ears, I like the tank/car hybrid batmobile, I like the pouches and I like ripped Affleck for the role. Not a big fan of the stubby emblem though.
WIP likeness sculpt of Weezer's lead singer songwriter Rivers Cuomo. Needing feedback to make it look more like him (Glasses were created by Driss Elmeloud from Sketchfab and are just place holders) Thanks for the feedback :smile:
Hi! How can I create awesome texture sheets for particles like smoke and fire to use in game engines like Unreal or Unity ? Can I use Maya Dynamics to render this ? Is there any developed workflow you guys use for stuff like this ?
started this thing like a year ago. never really liked any attempt to model a body so i threw the thing in zbrush and a few hours later i came up with this.. i like the new direction its going, hopfully more soon..