@Alex_J Hey thanks. When I create an artwork, I focus on creating Toy-like scene and mix it with realistic shader and lighting. I try to make it look like a kid animation movie poster but I actually focus on making adults wow. Glad to hear it! and thx for the cc!
for me the value is in improving on the algorithms for tasks like denoising, height map/normal map generation, light removal, edgedetection, tiling etc. These are things that can't be done perfectly with generalised standard algorithms as they require intuition about the content of the image. ML models can provide that…
IMO too hi res textures sometimes rather reveal artificial procedural noises people do them with . What looked like a proper hint to certain material features in lower resolution became overdone and obviously Substance Painter noises and scratches , often lots of redundant details that only spoils the impression. It's like…
One more. This was quick, I just realized I was missing characters with leather in my portfolio, so I did it to fill that gap :)Hope you like it! Artstation Post: www.artstation.com/artwork/m8XBWvInstagram: www.instagram.com/3diegodm ✌
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
i've seen a job postage from a "sinner's mod shop" in a cgtrader freelancing page and would just like to know if anyone here has worked with them, what was the experience. Thank you
Can someone tell me how do i clean all this up? By meaning i'm probably gonna re do the Truck but based on the blueprint (whatever it is) How do i make these models more accurate? This roof of a Evo this morning i worked on it and every time i just keep getting rounded edges like i would add more loopcuts still same…