Hello everybody, I am self-taught and trying my best to learn how to make game assets. I am trying to make a revolver game-ready asset, but I am facing some difficulties when baking the normals. The problems with the baking can be seen here: As you can see I have these edge lines showing, and some black and not defined…
Generally, you should subdivide your low poly to the intended or target sub-d level for the final renders. So if you intend to use level 7, bake with that. When you preview it with other sub-d levels it will be slightly incorrect, but it should be optimal for the final use case. This applies to other baked maps like…
Hello I have created a Padlet this evening. https://padlet.com/littleclaude/neil-gallaghers-gamesfordshire-f0yudgud1856jbye I needed a convenient resource to share with people when they ask me where they can find information on various topics like Jobs, Mentors, Funding, Tutorials, Events and so on but I have never really…
Hi everyone! Got this large building from CAD software, it needs to be game ready. I'm going to reduce the polycount, clean it up, etc, but the question is - does it need to be separated to modulars and grid-aligned, like usual game ready houses? is it necessary to align everything to grid? I mean what is the best and…
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think! And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
Starting a project on a 2 person team of one of my favorite or my favorite movie Terminator 2 The Two people working on this project are: Roweena and Brandon https://www.artstation.com/firethorn https://www.artstation.com/brandonvolpe Thought I'd post this as a start, seemed fitting to do the sign first of the building if…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
That's definitely something I'd like to do, given the time and space. I'd quite like to try sculping with actual clay sometime, too. I'll definitely look into those. The basic construction is still a weakness of mine, I think. Too much focus on details too soon. I've heard Loomis is one a lot of artists start learning…
Hi Hermitage.The boat is an odd form for me. I don't like the square bottom view and side view. There are boats like that however. The ore locks look teeny. The wood texture looks projected, when actually the planks are bent to fit the form. The wood material looks like it could be scaled down a bit and the keel bead (wood…