Thanks for the quick answers :) But I'm still confused. I attached a screenshot from the windrunner's FBX-file which I downloaded from valve. As you can see in the attached image, the cape consists of single sided geometry (Cinema 4D displays backfaces in a blueish tint and I didn't modify the geometry!) Thanks, polydon
Here is an update No really big changes but I modified the chest muscles and the croch area. Dekard: the men in the references are not naked, if they were women... but not men I'm going to model whole body to practice modeling and muscles definition, then I'll change the model adding accessories and all the other stuff to…
Oooh..... other XSI users, thought i was alone here. :D Select your mesh and add a projection. Then select your mesh goto the Render tab > Modify > Projection > Swim. You can now edit your model while keeping the uv's. NOTE: you need to keep your texture projections for this to work.
I think I'd also prefer to do something similar to this month. I think these ability modifiers have a higher technical bar, especially if not all of the items are released in the workshop files. I still haven't gotten myself set up with importing items into the test client, so I'd appreciate anything easier to work with :P
Just started using cryengine for a portfolio project (mainly to experiment with the landscape and foliage) though is there any way for it to remember my terrain brush settings? As soon as I go to play it reverts to the default and also kicks me out of the modify tab. Just a minor issue but maybe you guys know a setting I…
Hey guys, I've modified the design, having difficulty thinking of a way of attaching the arm to the center of wheel. I like the wheel facing he new way though, you get to see more of it. I moved the springs to a more vertical position. It's getting a bit crowded on the other side for a two pronged swing arm maybe?
A complex mesh like this should never be baked as a whole. Keyframes, or edit poly modifier, either will do the job just fine. If you want to watch how to explode a mesh for baking, check this video out: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
Selaznog: Not sure of a tutorial but what i would do is either get a flipbook or play with some fire texture and uv distortion with size by life along with some rotation to give some movement. If you check out Will Kladis stuff on 3dmotive, he has a rocket trail that you could probably modify and base some of the stuff on ?
Remove any modifiers above the editpoly (or mesh or whatever). Then do a reset xform if you've scaled the mesh in any way, then collapse the stack and try the chamfer again. Usually when I run into repeatable max crashes on geometry editing this solves it. Seems to be some manner of trouble with creating the new mesh and…
1. Press 8 (default hotkey) to toggle the Environment Settings window (otherwise go Rendering -> Environment) and change the Color swatch under the Background heading 2. Make a copy of the model (shift click once on it) and apply a Push modifier with a value of 0.01, then apply a black material to it with the Wireframe…