New Triangulate modifier build that fixes the edgesplit modifier not working correctly when below the triangulate modifier. http://www.graphicall.org/1013
Bad news, and I assume your teachers will tell you the same: This still isn't 'lowpoly'. Anything you use a Subdivision modifier on is a subdivision mesh. I'd block it out in a very simplistic way, and then bevel (with a modifier, preferably) any edges that need it. You can use your highpoly mesh as reference, but a…
Hey Guys, A thing I do manualy when i have objects that will be symmetrical (mirrored uvs) is delete half of it and uv it. After is just a matter of mirroring the object and offseting the uvs to the right in the unwrap window. I wanted to automate this, so i made this script: (macros.run "Modifiers" "Mirror"subobjectLevel…
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
Hi guys, this is a snippet from a tool I'm writing to streamline some processes for our artists. We have models are unwrapped on channel 1, then unwrapped on channel 3 for baking. Once we have baked a texture we drop channel 3 onto channel 1 and apply the baked texture. All pretty simple stuff! Now I've basically tried to…
Try applying a normal modifier, then another normal modifier (not sure which version of max you're using but in 2014 i have this fucked up issue where if i uncheck "flip normals" in the normal modifier, the modifier doesn't actually reset the normals, so i have to apply two modifiers so it flips the normals twice... it's…
Simply select all of the instances before applying the Bend modifier. You'll then get that thick bar in the modifier stack indicating that modifier encompasses multiple objects, but you can select the Edit Poly modifier below it to alter the single piece. Alternatively, put all the objects in a Group before applying the…
I imported this model into 3ds max. applying edit poly modifiers breaks the smoothing groups in it. How do I preserve smoothing group while applying the modifiers.
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/